![]() I originally thought of writing a general layout for what's behind each folder in the source directory, but those kinds of things can sometimes get out of date pretty fast. Yeah, issues are a great way to manage objectives both short-term and long-term. ![]() Maybe it is worthwhile to use your github issue tracking system to create tasks for people who want to help. I'm on the OpenMW and OpenTESArena IRC channels every once in a while to chat as well. ![]() If anyone would like to assist, just open a pull request on the repository whenever you like. The game is also relatively simple overall, compared to Daggerfall and its skill system for example, since Arena's leveling is just based on primary attributes and experience. Fortunately for the game rules, the manual is very detailed and essentially acts like a design document for how the game should behave. At first I wanted this to be "my project", but now I know that I cannot get a reasonable chunk of it done in a timely manner without help from others.Īnyway, the documentation for Arena files is pretty hit-and-miss, so I tend to get stuck at roadblocks pretty often when trying to decipher the different file formats. I admit I'm just starting out as a professional software developer, so progress is a bit slow when implementing new things because there is a lot of learning and discovery involved. It currently supports Windows and Linux, too, and I think the project can be considered FOSS now as well.īy the way, thanks for all the work you all do on the OpenMW project! Morrowind is one of my favorite games of all time! It looks like OpenMW is almost feature complete, isn't it? ![]() It will replicate the gameplay of the original game while adding a couple modern conveniences and features, especially a modern graphics engine. The scope of the project is kind of like the DaggerXL subset of the XLEngine. I started it back in January this year mostly as a learning experience and so I could have a big free-time project involving 3D graphics. I've been working on an engine re-implementation for The Elder Scrolls: Arena. ![]()
0 Comments
Leave a Reply. |